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2008 national competition
INRIA rewarded for its innovative technologies
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The 10th "Concours national d'aide à la création d'entreprises de technologies innovantes" has just rewarded 12 INRIA project teams for the innovative technologies their researchers have developed. Each award winner will receive a consequent grant as well as legal and practical support.

The winners in the "Emergence" category


Stéphane DONIKIAN: Modeling and simulation of human behavior in digital models
Arnaud DUPUIS: Editorializing and broadcasting of Internet videos
Luc BREDOUX: Neuronavigation for Transcranial Magnetic Stimulation
Michel SOUCHET: Virtual screening to identify molecules of therapeutic value
SergeBURCKEL: Energy and time optimization of calculations and transmissions
Manuel ASSELOT: 3D audio processing software
Ezio MALIS: Artificial vision for precise real-time positioning
Julien LETESSIER: Integration of web services in the urban environment

The winners in the "Creation and development" category


Christopher BOUREZ: Visual search engine for advertising monitoring and electronic document management.
Richard BROADBRIDGE: View Solutions - Real-time production of 3D videos of real scenes.
Olivier BOURDON: PUShareSoft online development platform for complete, pre-integrated software images.
Anh-TUAN GA : SOA technology adapted to individual user content.

The winners in the "Emergence" category


It rewards projects  at the maturity stage. Award-winners receive a grant of up to 45,000 euros. This is intended to fund up to 70% of the services required for the business to reach maturity.


Stéphane DONIKIAN - Modeling and simulation of human behavior in digital models
Project-team BUNRAKU - Centre de recherche INRIA Rennes - Bretagne Atlantique.

Digital technologies are commonly used in the life cycle of manufactured products or the design of architectural or urban projects. Sophisticated simulations can be conducted in these models, but one important element is always absent: the human being in an active situation. The aim of SCHUBE-RT is to fill this gap.
To do so, the company will use different technological bricks enabling the simulation of individual and collective human behavior in digital models. These bricks serve to simulate the physical, reactive, cognitive, rational and social components of virtual humans in interaction with their environment. The targeted fields of activity are industrial manufacturing and operators of public places. Virtual human software bricks will also be marketed as optional components of different pieces of 3D software.

>> Contact : DonikianATirisa.fr

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Arnaud DUPUIS : Amoovi, Editorializing and broadcasting of Internet videos
Project-team TEXMEX - Centre de recherche INRIA Rennes - Bretagne Atlantique.

The project stems from six years of research activities conducted by the Texmex team of the IRISA/INRIA laboratory in Rennes. It proposes a complete video editorializing solution enabling broadcasters to multiply their sources of income by adding advertising space adaptable to internet user profiles at low cost and without re-encoding the videos. The service is simple to use, unobtrusive and of interest both to image and sound professionals (press, TV, radio, websites, etc.) and to local associations. The technology also makes it possible to meter the viewing of the videos very accurately. The offer will be complemented by support services for manufacturers wishing to use these solutions.

>> Contact : Arnaud.DupuisATirisa.fr

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Luc BREDOUX : Neuronavigation for Transcranial Magnetic Stimulation
Project-team VISAGES - Centre de recherche INRIA Rennes - Bretagne Atlantique.

Transcranial Magnetic Stimulation (TMS) is a new therapeutic approach to the treatment of depression. The procedure is ambulatory and therefore of great socio-economic interest. With no accurate way of localizing the neuroanatomical target to stimulate, doctors are obliged to use an empirical method that has been shown to be imprecise.
The INRIA – Rennes VISAGES team, which specializes in the processing of medical images and computer assisted interventions, has developed a "neuronavigator" to guide doctors who use TMS.
The use of a neuronavigator guarantees the precision of the procedure and the reproducibility of the sessions in both clinical studies and therapeutic use. Patentable innovations will make this technology more accessible, accelerate the treatment of patients and facilitate use of the system in hospitals.

>> Contact : Luc.bredouxATlaposte.net

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Michel SOUCHET : Virtual screening to identify molecules of therapeutic value
Project-team ORPAILLEUR - Centre de recherche INRIA Nancy - Grand Est

The VSM-G (Virtual Screening Manager for Grids) is a software suite enabling the virtual screening of thousands of molecules in relation to a molecular (protein) target of therapeutic interest, in order to identify the active agents that select this target. The screening is based on rapid comparisons of geometric complementarity between the molecules and their biological target, using powerful algorithms. Its efficiency is enhanced by the VSM-G architecture, which allows calculations to be distributed over a grid of clusters. This modular suite can incorporate other methodologies, such as molecular dynamics, to take into account the flexibility of the biological targets. The combination with other simulation methods makes VSM-G a customizable and updatable product that significantly increases the likelihood of identifying "the right compounds" and hence reduces the development costs of new drugs.

>> Contact : Michel.souchetATloria.fr

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Serge BURCKEL : Energy and time optimization of calculations and transmissions
Project-team CASSIS - Centre de recherche INRIA Nancy - Grand Est

The aim of the OCTET project is to design new methods of calculation and data transmission, making it possible to exceed the theoretical limits of current architectures.
Calculating differently can optimize the use of a processor’s registers to perform a calculation, resulting in an overall gain in performance. At the same time, coding the information differently can optimize energy costs and data transmission time (inside the computer or to the outside). OCTET will propose powerful compilers and processors, together with more economical and faster protocols and communications boards.

>> Contact : Serge.BurckelATinria.fr

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Manuel ASSELOT : 3D audio processing software
Project-team REVES - Centre de recherche recherche INRIA Sophia Antipolis - Méditerranée.

Sound occupies a fundamental place in the video game, simulator and film industries. The audio tracks are now spatialized, making processing complex and expensive. The project aims to exploit 3D audio processing technologies developed at INRIA as part of the REVES project. One piece of optimization software enables real-time processing of sound environments containing an unlimited number of 3D audio sources. A second offers the possibility of listening to spatialized tracks (5.1, 6.1, 7.1, etc.) using a simple headset. With customized audio processing, unique sensations of immersion can be obtained.

>> Contact : manuel.asselotATsophia.inria.fr

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Ezio MALIS : Artificial vision for precise real-time positioning
Project-team AROBAS - Centre de recherche INRIA Sophia Antipolis - Méditerranée.

The objective of the project is to exploit the computer vision research done at INRIA by the project holders. This involves the development of an intelligent vision sensor for precise positioning, adapted to real-time applications. The technology is based on a new and efficient optimization technique called ESM (Efficient Second-Order Approximation Method) which is particularly well adapted to the problems encountered in artificial vision. The target is the robotic vision market, but a transversal technology will be developed for various fields such as, for example, augmented reality, video surveillance and car instrumentation.

>> Contact : Ezio.MalisATinria.fr

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Julien LETESSIER : Integration of web services in the urban environment
Project-team PRIMA - Centre de recherche INRIA Grenoble Rhône-Alpes.

The purpose of the HILABS (Human Interaction Labs) project is the design and marketing of VizCom, an integrated B2C communication solution designed for businesses targeting the general public and for local bodies.
VizCom is based on EL-1, an innovative device that transforms an ordinary shop window into an interactive screen. The system offers businesses a new local medium with a high and measurable impact that is simple and intuitive for client and user alike.

>> Contact : julien.letessierAThilabs.net

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The winners in the "Creation and development" category

 

It rewards projects  at the start-up stage. Award-winners receive a grant  of up to 450,000 euros once the business has been launched. This is intended to fund up to 50% of the services required for the start up of the business.

Christopher BOUREZ : MILPIX visual search engine for advertising monitoring and electronic document management.
Project-team LEAR - Centre de recherche INRIA Grenoble rhône-Alpes.

The MILPIX visual search engine for advertising monitoring and electronic document management. MILPIX has developed a visual search engine that finds similar images (i.e. ones containing the same objects as the image submitted) in very large image databases. The results are displayed in a few seconds.
The primary use of this technology is to improve electronic document management in businesses at a time when their number is steadily increasing. In addition, MILPIX will launch an online advertising monitoring service to enable businesses to monitor the visual impact of their own communications (advertisements, product images) and those of their competitors in the press, on the web or on television.
MILPIX’s objective is to consolidate its technology, offer its future monitoring clients a logo search facility and find new applications for its technology.

>> Contact : christopher.bourezATgmail.com

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Richard BROADBRIDGE : View Solutions - Real-time production of 3D videos of real scenes.
Project-team PERCEPTION - Centre de recherche INRIA Grenoble Rhône-Alpes.

4DView proposes a technology based on research done by INRIA Rhône-Alpes, enabling a real dynamic scene to be filmed in three dimensions. The 3D films produced with this technology contain the color information of the filmed scene and its geometric information.
This process also offers the possibility of observing the scene in real time from viewing angles other than those provided by the cameras filming it. The 3D information is directly exploitable and can also be used as input data for other analysis and decision-making systems.
The 3D video camera can be used in many different fields such as, for example, sports training, sports medicine, cinema, television, analysis of industrial processes, monitoring of product deformation and surveillance and in many communication systems.

>> Contact : contactAT4Dviews.com

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Olivier BOURDON : UShareSoft online development platform for complete, pre-integrated software images. complètes et pré-intégrées.
Project-team : MOAIS et MESCAL + OWATINRIA - Centre de recherche INRIA Grenoble Rhône-Alpes.

USHARESOFT is the first company to propose a simple, secure and automated development platform specializing in the assembly and creation of complete software images based on free software.
The UShareSoft development platform enables free software developers, independent software editors and system integrators to easily create, maintain and share integrated, automated and very high quality software solutions at the lowest cost on the market.

>> Contact : olivier.bourdonATusharesoft.com

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Anh-TUAN GAI : SOA technology adapted to individual user content.
Project-team GANG - Move & Play (Asap/Gang) - Centre de recherche INRIA Paris - Rocquencourt

The solution proposed by MOVE & PLAY is an adaptation of SOA technology and enables personal content management in a mobile and societal context. The innovation consists of providing individuals with a powerful content distribution platform while eliminating the disadvantages of centralized solutions.
This multi-platform, intuitive solution gives users the possibility of deciding on the place, time and way their content is accessed by themselves and others.
MOVE & PLAY enables users to retake control of all their content so they can use the community services and publication platforms of their choice without constraint.

>> Contact : anh-tuanATmovenplay.com

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