The 10th "Concours national d'aide à la création
d'entreprises de technologies innovantes" has just rewarded
12 INRIA project teams for the innovative technologies their researchers
have developed. Each award winner will receive a consequent grant
as well as legal and practical support.
• Stéphane
DONIKIAN: Modeling and simulation of human behavior in digital
models
• Arnaud DUPUIS: Editorializing and broadcasting
of Internet videos
• Luc BREDOUX: Neuronavigation for Transcranial
Magnetic Stimulation
• Michel SOUCHET: Virtual screening to
identify molecules of therapeutic value
• SergeBURCKEL: Energy and time optimization
of calculations and transmissions
• Manuel ASSELOT: 3D audio processing
software
• Ezio MALIS: Artificial vision for precise
real-time positioning
• Julien LETESSIER: Integration of web
services in the urban environment
• Christopher BOUREZ:
Visual search engine for advertising monitoring and electronic document
management.
• Richard BROADBRIDGE: View Solutions
- Real-time production of 3D videos of real scenes.
• Olivier BOURDON: PUShareSoft online
development platform for complete, pre-integrated software images.
• Anh-TUAN GA : SOA technology adapted to
individual user content.
The winners in the "Emergence" category
It rewards projects at the maturity stage. Award-winners receive
a grant of up to 45,000 euros. This is intended to fund up to 70%
of the services required for the business to reach maturity.
Stéphane DONIKIAN -
Modeling and simulation of human behavior in digital models
Project-team BUNRAKU -
Centre de recherche INRIA Rennes - Bretagne Atlantique.
Digital technologies are commonly used in the life cycle of manufactured
products or the design of architectural or urban projects. Sophisticated
simulations can be conducted in these models, but one important element
is always absent: the human being in an active situation. The aim
of SCHUBE-RT is to fill this gap.
To do so, the company will use different technological bricks enabling
the simulation of individual and collective human behavior in digital
models. These bricks serve to simulate the physical, reactive, cognitive,
rational and social components of virtual humans in interaction with
their environment. The targeted fields of activity are industrial
manufacturing and operators of public places. Virtual human software
bricks will also be marketed as optional components of different
pieces of 3D software.
>> Contact : DonikianATirisa.fr

Arnaud DUPUIS : Amoovi, Editorializing
and broadcasting of Internet videos
Project-team TEXMEX -
Centre de recherche INRIA Rennes - Bretagne Atlantique.
The project stems from six years of research activities conducted
by the Texmex team of the IRISA/INRIA laboratory in Rennes. It proposes
a complete video editorializing solution enabling broadcasters to
multiply their sources of income by adding advertising space adaptable
to internet user profiles at low cost and without re-encoding the
videos. The service is simple to use, unobtrusive and of interest
both to image and sound professionals (press, TV, radio, websites,
etc.) and to local associations. The technology also makes it possible
to meter the viewing of the videos very accurately. The offer will
be complemented by support services for manufacturers wishing to
use these solutions.
>> Contact : Arnaud.DupuisATirisa.fr

Luc BREDOUX : Neuronavigation
for Transcranial Magnetic Stimulation
Project-team VISAGES -
Centre de recherche INRIA Rennes - Bretagne Atlantique.
Transcranial Magnetic Stimulation (TMS) is a new
therapeutic approach to the treatment of depression. The procedure
is ambulatory and therefore of great socio-economic interest. With
no accurate way of localizing the neuroanatomical target to stimulate,
doctors are obliged to use an empirical method that has been shown
to be imprecise.
The INRIA – Rennes VISAGES team, which specializes in the processing
of medical images and computer assisted interventions, has developed
a "neuronavigator" to guide doctors who use TMS.
The use of a neuronavigator guarantees the precision of the procedure
and the reproducibility of the sessions in both clinical studies
and therapeutic use. Patentable innovations will make this technology
more accessible, accelerate the treatment of patients and facilitate
use of the system in hospitals.
>> Contact : Luc.bredouxATlaposte.net
Michel SOUCHET : Virtual
screening to identify molecules of therapeutic value
Project-team ORPAILLEUR -
Centre de recherche INRIA Nancy - Grand Est
The VSM-G (Virtual Screening Manager for Grids) is a software
suite enabling the virtual screening of thousands of molecules in
relation to a molecular (protein) target of therapeutic interest,
in order to identify the active agents that select this target. The
screening is based on rapid comparisons of geometric complementarity
between the molecules and their biological target, using powerful
algorithms. Its efficiency is enhanced by the VSM-G architecture,
which allows calculations to be distributed over a grid of clusters.
This modular suite can incorporate other methodologies, such as molecular
dynamics, to take into account the flexibility of the biological
targets. The combination with other simulation methods makes VSM-G
a customizable and updatable product that significantly increases
the likelihood of identifying "the right compounds" and
hence reduces the development costs of new drugs.
>> Contact : Michel.souchetATloria.fr

Serge BURCKEL : Energy and
time optimization of calculations and transmissions
Project-team CASSIS -
Centre de recherche INRIA Nancy - Grand Est
The aim of the OCTET project is to design new methods of
calculation and data transmission, making it possible to exceed the
theoretical limits of current architectures.
Calculating differently can optimize the use of a processor’s
registers to perform a calculation, resulting in an overall gain
in performance. At the same time, coding the information differently
can optimize energy costs and data transmission time (inside the
computer or to the outside). OCTET will propose powerful compilers
and processors, together with more economical and faster protocols
and communications boards.
>> Contact : Serge.BurckelATinria.fr
Manuel ASSELOT : 3D audio
processing software
Project-team REVES -
Centre de recherche recherche INRIA Sophia Antipolis - Méditerranée.
Sound occupies a fundamental place in the video game, simulator
and film industries. The audio tracks are now spatialized, making
processing complex and expensive. The project aims to exploit 3D
audio processing technologies developed at INRIA as part of the REVES
project. One piece of optimization software enables real-time processing
of sound environments containing an unlimited number of 3D audio
sources. A second offers the possibility of listening to spatialized
tracks (5.1, 6.1, 7.1, etc.) using a simple headset. With customized
audio processing, unique sensations of immersion can be obtained.
>> Contact : manuel.asselotATsophia.inria.fr

Ezio MALIS : Artificial vision
for precise real-time positioning
Project-team AROBAS -
Centre de recherche INRIA Sophia Antipolis - Méditerranée.
The objective of the project is to exploit the computer vision research
done at INRIA by the project holders. This involves the development
of an intelligent vision sensor for precise positioning, adapted
to real-time applications. The technology is based on a new and efficient
optimization technique called ESM (Efficient Second-Order
Approximation Method) which is particularly well adapted to the problems
encountered in artificial vision. The target is the robotic vision
market, but a transversal technology will be developed for various
fields such as, for example, augmented reality, video surveillance
and car instrumentation.
>> Contact : Ezio.MalisATinria.fr

Julien LETESSIER : Integration
of web services in the urban environment
Project-team PRIMA -
Centre de recherche INRIA Grenoble Rhône-Alpes.
The purpose of the HILABS (Human Interaction Labs) project
is the design and marketing of VizCom, an integrated B2C communication
solution designed for businesses targeting the general public and
for local bodies.
VizCom is based on EL-1, an innovative device that transforms an
ordinary shop window into an interactive screen. The system offers
businesses a new local medium with a high and measurable impact that
is simple and intuitive for client and user alike.
>> Contact : julien.letessierAThilabs.net
The winners in the "Creation and development" category
It rewards projects at the start-up
stage. Award-winners receive a grant of up to 450,000 euros
once the business has been launched. This is intended to fund up
to 50% of the services required for the start up of the business.
Christopher BOUREZ : MILPIX
visual search engine for advertising monitoring and electronic document
management.
Project-team LEAR -
Centre de recherche INRIA Grenoble rhône-Alpes.
The MILPIX visual search engine for advertising monitoring
and electronic document management. MILPIX has developed a visual
search engine that finds similar images (i.e. ones containing the
same objects as the image submitted) in very large image databases.
The results are displayed in a few seconds.
The primary use of this technology is to improve electronic document
management in businesses at a time when their number is steadily
increasing. In addition, MILPIX will launch an online advertising
monitoring service to enable businesses to monitor the visual impact
of their own communications (advertisements, product images) and
those of their competitors in the press, on the web or on television.
MILPIX’s objective is to consolidate its technology, offer
its future monitoring clients a logo search facility and find new
applications for its technology.
>> Contact : christopher.bourezATgmail.com
Richard BROADBRIDGE
: View Solutions - Real-time production of 3D videos
of real scenes.
Project-team PERCEPTION -
Centre de recherche INRIA Grenoble Rhône-Alpes.
4DView proposes a technology based on research done by INRIA
Rhône-Alpes, enabling a real dynamic scene to be filmed in
three dimensions. The 3D films produced with this technology contain
the color information of the filmed scene and its geometric information.
This process also offers the possibility of observing the scene in
real time from viewing angles other than those provided by the cameras
filming it. The 3D information is directly exploitable and can also
be used as input data for other analysis and decision-making systems.
The 3D video camera can be used in many different fields such as,
for example, sports training, sports medicine, cinema, television,
analysis of industrial processes, monitoring of product deformation
and surveillance and in many communication systems.
>> Contact : contactAT4Dviews.com

Olivier BOURDON : UShareSoft
online development platform for complete, pre-integrated software
images. complètes et pré-intégrées.
Project-team : MOAIS et MESCAL +
OWATINRIA - Centre de recherche INRIA Grenoble Rhône-Alpes.
USHARESOFT is the first company to propose a simple,
secure and automated development platform specializing in the assembly
and creation of complete software images based on free software.
The UShareSoft development platform enables free software developers,
independent software editors and system integrators to easily create,
maintain and share integrated, automated and very high quality software
solutions at the lowest cost on the market.
>> Contact : olivier.bourdonATusharesoft.com

Anh-TUAN GAI : SOA
technology adapted to individual user content.
Project-team GANG -
Move & Play (Asap/Gang) - Centre de recherche INRIA Paris - Rocquencourt
The solution proposed by MOVE & PLAY is an adaptation
of SOA technology and enables personal content management in a mobile
and societal context. The innovation consists of providing individuals
with a powerful content distribution platform while eliminating the
disadvantages of centralized solutions.
This multi-platform, intuitive solution gives users the possibility
of deciding on the place, time and way their content is accessed
by themselves and others.
MOVE & PLAY enables users to retake control of all their content
so they can use the community services and publication platforms
of their choice without constraint.
>> Contact : anh-tuanATmovenplay.com