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Sending data reliably and massively
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Presentation -   Reliable transfer of large files  -  Routing protocols

Two INRIA teams are contributing to group distribution, that is to say sending data to a large number of addressees at the same time.

In certain cases, it is necessary to send the same set of data to millions of addressees over the Internet. It is possible to do this very economically with a single operation on the part of the sender by using what is called multicast distribution. This process is of interest to software publishers to inform their numerous clients that an update is available, or to inform subscribers that such and such new service can now be accessed. Similarly, when several persons wish to participate in a videoconference, the same set of audio or video data must be sent to a large number of addressees.

In order to cut distribution costs down to a minimum, the network itself must be capable of duplicating the information and relaying it to the addressees. The parts of the networks and machines that are not concerned by the distribution must not be congested by traffic that is of no interest to them. In addition, the data must arrive without corruption, which is what specialists call transmission reliability. In the case of one addressee, reliability is ensured by a two-way exchange: the addressee sends back control messages to the source until complete reception of the data.

Similarly, for the time being, most reliable multicast Internet protocols work bidirectionally. However, on a large scale and for a large number of addressees, this solution is not satisfactory. It entails the management of considerable quantity of back messages that flood the source and network. In this case, the solution consists in establishing a unidirectional link, without back route, and to define specific transmission control mechanisms to ensure reliability.

The solution to reliable transfer of large files

A work group called RMT (Reliable Multicast Transport) was created at the IETF (Internet Engineering Task Force), the Internet protocol standardization body, in order to deal with the problem. Members of project PLANETE have been participating in RMT since 2002.
This work group develops a reliable unidirectional protocol for large scale data distribution called ALC (Asynchronous Layered Coding) that makes it possible to avoid data loss problems. The data is sent redundantly until the user terminates the reception once all the data is received.
INRIA researchers participated in the development of an ALC-based solution adapted to the specific problem of file transfers. This solution is called FLUTE (File delivery over unidirectional transport). It explains how to best make use of ALC in order to provide a file distribution service, in particular for “large” files. FLUTE defines the mechanisms necessary to transmit files, transport metadata (information pertaining to the data, such as the name, size, encoding, etc.) and set up filters on the receiving end.
FLUTE was tested and validated in December 2003 with Nokia and the University of Tempere in Finland. It was then standardized by the IETF (RFC 3926, Request For Comments) in October 2004. FLUTE is already a key element in the distribution of multimedia data over radio networks, in the process of being standardized at the 3GPP (3rd Generation Partnership Project). The 3GPP is the organization that proposes standards for GSM, GPRS and UMTS devices, as well as for Internet distribution on telephones and other portable terminals, in the framework of the DVB-H (Digital Video Broadcasting, Handheld) standardization. The DVB-H is an industrial consortium dedicated to standards for digital television on small mobile screens.

Routing protocols adapted to multicast distribution

Multi-cast routing treeMulticast distribution poses specific problems from the point of view of routing, either to ensure data transmission quality, or to optimize the transmission. The ARMOR team in Rennes has proposed three multicast protocols at the IETF since 2001. These protocols are compatible with the IPv4 and IPv6 data transmission Internet protocols. The first protocol makes it possible to force distributed packets to go through a specific path in the network, thus avoiding congestion points (something similar to "alternate routes” to go around traffic jams on the road). The second protocol accelerates the distribution of data packets to the addressees by diminishing the load of network equipment. The network equipment located on the path but not in charge of duplicating packets does not have to process these packets. Lastly, the third protocol is specifically intended for small groups. This is typical of the case of networked games where the number of players for each game may be small, but the number of simultaneous games may be very large.

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