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Software ergonomics
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Presentation -   Reliable transfer of large files  -  Routing protocols

An INRIA research team (MERLIN) has been participating for many years in standardization activities in software ergonomics.

The numerous benefits of computers and more generally of information and communications sciences must not overshadow the fact the primarily concerned party are... the users. A computer system, as significant and advanced as it may be, offers little interest if it does not obey certain criteria of usefulness, health and security, but also comfort and user-friendliness, which all are usability characteristics that must be taken into account from the design stage.

Computer technology has now invaded the private and professional spheres—work, transportation, services, leisure. They are part of all aspects of life, especially in developed countries. It is thus not surprising that the ergonomics of such systems is becoming a growing concern. This means better understanding human-machine interaction in order to improve user comfort and security as well as system efficiency.

Computer ergonomics has been taken into account by the ISO, the international standardization organization, and its national authorities such as the Afnor in France (French Standardization Association), since 1980. The software aspects (design process, dialog techniques, multimedia,...) are concerned, as well as the ergonomics of the work station, its surroundings and of the hardware. Computer ergonomics problems are even increasing. The new usages and issues of information technology require adaptation. In fact, more and more experts are appointed to participate in the ISO international meetings. Governments, institutions and software publishers are increasingly concerned.

“The topics we are working on now concern the Web and graphical interfaces, virtual reality, for example,” explains Dominique Scapin, Scientific Head of project MERLIN (INRIA Rocquencourt and Lorraine) that has been contributing to software ergonomics standardization since 1988. In France, twenty-five standards and specifications concern computing ergonomics, and fifteen are more specific to software ergonomics. MERLIN researchers published many articles and manuals for software designers. Recently, Dominique Scapin who organizes the “Software Ergonomics” group of the AFNOR, coordinated the publication of the first AFNOR compendium of standards, specifically on computer ergonomics.

New usages, new populations
In practice, what is meant by software ergonomics? In fact, there are many facets to this issue. For example, design processes are concerned in order to help take into account user characteristics (correctly taking into account the usage context and user experience and knowledge). The best practices for dialog between user and software interface are also defined (degree of adaptation, conformity to user expectations, easy learning, type of interactive menus, etc.). Rules to present information and guide users right are proposed. Methods to evaluation software usability are also defined. All these topics are at the heart of project MERLIN research work, with the goal of improving the ergonomic quality of interactive software. On the one hand, the team works on integrating ergonomics results into new software design, and on the other hand, it is interested in new computing applications such as multimedia and new populations of users.

This preoccupation actually concerns a large number of research works in the world, especially about the concept of accessibility, that is to say adapting computer systems to the largest number of individuals, irrespective of their capabilities, or sensory, motor or cognitive impairments (see box). Among other things, this includes dealing with an aging population. A law on this subject was voted in France in July 2004 by the Senate. Several laws were also adopted in the United States and European directives are in preparation. Four standards are being finalized in Japan. Consistently with these reflections and upcoming laws, the ISO is working on a technical specification on the subject. A first standard (ISO/TS 16071) was published in 2003. Its goal is to guide developers in human-machines interface design that propose the highest possible level of accessibility.

" Our team is working in all these areas ", says Dominique Scapin, “especially in the new areas of knowledge (for example, understanding the problems raised by Web software or virtual reality software) and on interactive software design and evaluation methodology.” Even if it is difficult to ascertain the importance of such and such contribution, this research has a recognized impact on the publication of standards in this field.

Accessibility: everyone can be concerned

Accessibility is a concept that encompasses the differences in capabilities dues to age, illness or handicap. It concerns persons who suffer from physical, sensory or cognitive deficiencies from birth or acquired during their life, elderly persons who may benefit from new products and services but who have reduced physical, sensory and cognitive capabilities, persons with a temporary impairment, for example someone with a broken arm or people who have forgotten their glasses, and persons faced with difficulties in certain situations, for example a person working in a noisy environment or whose two hands are occupied by another task.

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